Europa Universalis 4 Hileleri

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Europa universalis Paradoxfan tarafından yapılmış ve osmanlı döneminide kapsayan geniş kapsamlı bir dünya haritası üzerinde oynanılan strateji oyunudur. Bu oyunda belirli şehirler ticaret merkezleri olarak kabul görmüş ve bu şehirler birçok ülkenin ticaretini taşıyan ve oldukça fazla getirisi olan şehirlerdir. Teknolojik araştırmalar ile askeri  , diploması ve yönetim alanlarında yeni binalar meydana çıkartır bu durumda bu binaları şehirlerinize eklediğinizde askeri güç , manpower , para , vergi alma gibi birçok alanda ilerleyebilirsiniz.

İsyan bastırma hilesi ele geçirdiğiniz bir şehirdeki nüfusunuzu eklemek orada isyanı dindirecektir. Bu durum 4-5 yıl kadar süreceği için aşağıdaki add_core hilesini kullanabilirsiniz. burada şehir numaralarına ihtiyacınız olacak bunuda en aşağıda vereceğimiz linkten sağlayabilirsiniz.

” Tuşu ile konsolu açarsınız (ESCnin altında)

nopausetext – Pause yazısını daha güzel ssler için kaldırır.
nextsong – Şarkıyı değiştirir.
date [date in format yyyy.mm.dd] – Tarihi değiştirir
time – Saat kaç?
oos – Make the client go oos
combatsound – How often does the combat view give a random sound? 0-50
morehumans(humans) [num] – Daha çok insan ekler
window(wnd) [Arguments: open/close] [window gui name] – Opens or closes the specified window
reload [file name] – Reloads the gui or lua file
reloadinterface – Reloads the entire interface
reloadfx [Arguments: map/mapname/postfx or *.fx filename] – Reloads the shader
reloadtexture [texture file name] – Reloads the specified texture
reloadloc – Reloads the localisation
poll – Polls valid Events
event [event id] [] – Event gerçekleştirir
die(kill) [] – monarch’ı öldürür
add_heir [] – Heir ekler
kill_heir [] – heir’i öldürür
siege [] – eyaletteki kuşatmayı kazanırsınız
annex [] – ülkeyi ilhak etmeye başlarsınız
integrate [] – Begin integrate/integrates the specified tag
vassalize [] – Vassalize the specified tag
discover [] – Discover capital of target tag
winwars – Gives max war score in all wars for the country
spritelevel [] – Sets a forced sprite level. Specify no argument to reset.
papvotes – Shows all votes for a cardinal in the tooltip of his name
kill_cardinal – Listedeki ilk kardinali öldürür
clear – Konsolu temizler
validateevents – Tüm eventleri tetiklemeden gösterir
testevent [] [] – Bir eventi tetiklemeden dener
testmission [] – Bir görevi tetiklemeden dener
cash [] – Oyuncuya altın verir
population [] [] – Eyalete nüfus ekler
setmissionaryprogress [] [] – Eyaletteki misyonerin görev yüzdesini değiştirir.
manpower [] – Oyuncuya manpower verir.
add_natives [] [] – Add natives to given province
add_reformlevel [] – Add reform level to the empire
add_opinion [] – Add opinion to/from tag
add_pi [] – Add papal influence to tag
add_pa [] – Add patriach authority to tag
add_cb [] [] – Add casus belli against target country
remove_cb [] [] – Remove casus belli from target country
tag [] – Switch tag to another country
reset_mission_cancel [] – Switch tag to another country
remove_defender_faith – Removes the defender of the Faith for the players religion
add_missionary [] – Adds a missionary to a country
add_colonist [] – Adds a colonist to a country
add_interest [] – Add specified country tag to your interest
remove_interest [] – Removes specified country tag from your interest
add_diplo – Adds diplomatic entroute
add_idea_group [] – Adds the specified idea group
power [<stability/tech_table_key/idea_key>] – Adds the specified idea group
powerpoints [ OPTIONAL] – Get power in all powers
adm [ OPTIONAL] – Get administrative power
dip [ OPTIONAL] – Get diplomatic power
mil [ OPTIONAL] – Get military power
piety [ OPTIONAL] – Get/Add piety
stability [ OPTIONAL] – Increase the stability of your country
imperial_authority [] – Increase your Imperial Authority
prestige [] – Increase your prestige
PrintSynchStuff – Prints random count and seed
SetRandomCount – Sets the randomcount to 0 or arg
observe(spectator) – Switches to play no country at all, and no longer shows messages or pauses the game
fow(debug_fow) [ OPTIONAL] – Turns off fog of war in a province or in general
collision(debug_collision) – Toggles debug display of normals/bounding boxes/collision
ti(debug_ti) – Toggles Terra Incognita on/off
savegame – Creates an savefile.
IP – Shows your IP
requestgamestate – Requests the gamestate from host
nudge – Go to the nudge tool
revolt [] – Starts a Revolt in a province
pirate [] – Starts a Pirate in a province
legitimacy [] – Set the legitimacy of the ruler
mapmode [Mapmode type (int)] – Change mapmode.
fullscreen – Toggles fullscreen
score – Score output.
balance – Region Balance output.
prices – Price Info
add_core [] – Add core
remove_core [] – Remove core
own [] – Change ownership
controll [] – Change controller
selflearningai – Enables/Disables Self-Learning AI
aiview – Toggles additional AI info
yesman – Toggles AI positive responses
memory – Prints out the used memory
msg – Toggles all messages popup
helplog – Print out all console commands to game.log file.
help [command name] – Print out all console commands or a specific command description.
helphelp – Double Rainbow help.
manpower – Gives 50,000 manpower

Events

List of events Name of events Event’s effect
4021 Philosopher +1 stab / +50 prestige
4022 Scientific evolution -10% ADM tech cost
4023 Land investment -10% MIL tech cost
4024 Naval investment -10% DIP tech cost
4025 Reduced stability cost -20% stability cost
4026 Trading investment -10% DIP tech cost
4027 Theologian +2% missionary strenght
4028 Governement investment -10% ADM tech cost
4029 More tarriffs +10% global tarriff
4030 Spymaster +15% spy offense/defense
4031 DIP power bonus +50 DIP power point
4032 DIP power bonus +25 DIP power point
4104 Master of Mint +0.1 yearly inflation reduction
4110 Experienced navigator +10% colonial range
4114 Truly great captain +0.25 moral of army
4115 Brilliant Army Organizer +10% land forcelimit modifier
4116 Inspirational Leader +10% discipline
4117 Competent Quatermaster +15% reinforcement speed
4118 Extraordinary Master Recruiter +10% national manpower modifier
4119 Great Defensive Thinking +25% fort defense
4120 National Security +10% National spy defense
5015 Excellent minister +10 army/navy tradition
5019 Excellent year +50% tax modifier
5023 Rush of merchand +1 merchand
5024 Diplomatic move +30 opinion random country
5039 Agricultural Revolution Gain base tax or manpower in province
6418 excellent year gain manpower
6419 Excellent vintage -5% local revolt risk
6423 hardy seamem +2 navy tradition
6426 Excellent supplies -5% heavy light ship cost
9469 Heir born “under a star” gives choice between Alexander (6 MIL), Caesar (6 ADM), or Johan (6 DIP)
ideagroups.102 More Nobility in the Army +5 army tradition
ideagroups.110 Nobles support the State -2 war exhaustion
ideagroups.207 Better Administration -2 inflation
ideagroups.208 Our People Revel in Freedom -5% stability cost
ideagroups.213 For Freedom +0.5 moral of army
ideagroups.214 Our Rights -2 national revolt risk
ideagroups.215 In Defense of the Mercantile Interest +1 mercantilism
ideagroups.216 Agricultural Boom +5% production efficiency
ideagroups.217 Tolerance for all +2 tolerance
ideagroups.218 To the Colors +25% manpower recory /reinforce speed
ideagroups.305 The Scientific Revolution Continues -2.5% DIP/MIL/ADM tech cost
ideagroups.307 Innovation Wave -5% DIP/MIL/ADM tech cost
ideagroups.500 New Spy techniques +10% spy offense
ideagroups.600 Cabinet Dynamism +10% natioan ltax modifier
ideagroups.602 Succesful Embassy +30 relation with random neighbor nation
ideagroups.606 Improved Reputation +5 diplomatic reputation
ideagroups.703 Recruits flock to the standards -30% recruitement time
ideagroups.900 Business is Booming +5% trade efficiency
ideagroups.902 Our Merchants are adventuring +25% trade range
ideagroups.904 Trade Policy Success +25% trade range +5% trade efficiency
ideagroups.906 Income Bonanza + income in random trade node
ideagroups.907 Competitive Advantage +10% trade steering
ideagroups.908 Cooperation with the Merchant class +5% national trade income
ideagroups.909 Support for Mercantilist Policies +1 mercantilism
ideagroups.1000 Popular Support for our Grand navy -5% naval maintenance modifier
ideagroups.1004 Naval Developments -2.5% DIP tech cost
ideagroups.1006 Improved Blockade Tactics +20% blocade efficiency
ideagroups.1008 Naval Technical Developments -2.5% DIP tech cost
ideagroups.1015 Our Fleet is the pride of the Nation +10 navy tradition
ideagroups.1018 Abundance of Sailors +10 navy tradition
ideagroups.1100 Production Improvements +10% production efficiency
ideagroups.1102 Successful Bureaucracy +2.5% tax modifier
ideagroups.1108 Local Tax Increase +1 base tax random province
ideagroups.1200 Colonist Rush +5% settler chance +25 global settler -33% travel time
ideagroups.1203 Excellent Viceroys +10% oversea income
ideagroups.1306 Iron Ships +5% heavy ship combat ability
ideagroups.1307 Protected Commerce +10% trade steering +5% light ship combat ability
ideagroups.1308 The Power of the Fleet +10% recovery navy moral
ideagroups.1309 Steady Boys +5% discipline
ideagroups.1310 Back to the Front +10% recovery army moral
ideagroups.1404 Horse Population Boom -10% cavalry cost
ideagroups.1405 Surplus Equipment -10% infantery cost
ideagroups.1406 Cheap Iron -10% artillery cost
ideagroups.1407 Timber Surplus -10% ship cost
ideagroups.1502 Colonial Enthusiasm +5% settler chance +25 global settler -33% travel time
ideagroups.1503 Diplomatic moves +1 diplomatic relation
ideagroups.1504 Ship Building Boom -20% shipbuilding time
ideagroups.1505 Enhanced Reputation +5 diplomatic reputation
ideagroups.1506 Trade Success +5% national trade income
ideagroups.1600 Centralization Yields Benefits +5% tax modifier
ideagroups.1605 Generous Terms -1 interest per annum
ideagroups.1606 Good Advice +1 possible advisor
republics.1 Debates in Republics +20 republican tradition
republics.14 Trade Focus +1 merchand OR +15% golbal trade modifier
republics.36 Areas of Research +10% stability cost modifier -6% technology cost

http://www.eu4wiki.com/List_of_provinces

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